GAME CHANGER SYSTEM

GAME CHANGER – the ultimate training system that allows you to train and play hockey even off ice, in your living room. Ideal for training manual skills, speed and control, as well as for fun and socializing! The Game CHANGER set allows independent play or play in pairs, training or match. Complete the basic set with many accessories and take the GAME CHANGER experience to the next level!

Challenging Exercises will help to improve your Skills. Give everything and fight with your friends for the high score.

CONTENTS:
1x Game Changer Plate 170cm x 83cm (66.93 inches x 32.68 inches)
1x pucks
2x rebounder rubber band
1x friction-free spray
1x power adapter

Comes with a 2 year warranty
All components are replaceable

NORTH AMERICAN VERSION


TRAINING MODE:

Mode 1: FIGURE EIGHT (60s): The worldwide classic, the lying 8. Your goal is to end this avoidance challengewith ZERO points on the scoreboard. The fluidity of your movement is what counts as you play the puck around the two fixed points for 60 seconds. You’ll hear a negative sound if you move the puck over either of the lights.

Mode 2: THE SQUARE (60s): You thought lying 8 was difficult? Then treat yourself to the square and play the puck around the lights as smoothly as possible without touching them. A loose wrist is recommended!

Mode 3: EXXTREME SPEED (30s): Fast hands, precise control, and muscle memory are the keys to success. Move the puck back and forth over a single light as fast as you can to get the highest number of points the world has ever seen!

Mode 4: QUICK HANDS (60s): Play the puck back and forth between two fixed lights as fast as you can. No near misses allowed. If you miss a light, your puck won’t be recognized until you go back and get it. You think you’re fast? Then show it!

Mode 5: TOE DRAG (60s): All the lights come on and you pick one light from each half of the board. In this challenge you play the puck back and forth between the two lights you selected with the toe drag. As with QUICK HANDS, there are no near misses allowed. If you miss a light, your puck won’t be recognized until you go back and get it. 

Mode 6, 7, 8, and 9: CLASSIC: The red lights will be active for 4 seconds in Game Mode 6 (30s), 3 seconds in Game Mode 7 (40s), 2 seconds in Game Mode 8 (50s), and 1 second in Game Mode 9 (60s). During the time that a light is active, you can get additional points by moving the puck back and forth over the light. 

Mode 10, 11, 12, and 13: THE MINE: This challenge requires maximum concentration. Play the puck to the red light but don’t hit the blue ones, otherwise there will be a deduction of points. The red lights will be active for 4 seconds in Game Mode 10 (30s), 3 seconds in Game Mode 11 (40s), 2 seconds in Game Mode 12 (50s), and 1 second in Game Mode 13 (60s). During the time that a light is active, you can get additional points by moving the puck back and forth over the light. 

Mode 14: EXXTREME SPEED MULTIPLAYER (requires a second puck): Challenge your friend with the MULTIPLAYER version of EXXTREME SPEED. Fast hands, precise control, and muscle memory are the keys to success. A quick head to head battle of only 30s gives the winner bragging rights for who has better puck control… at least until you go again!

Mode 15, 16, 17, and 18: CLASSIC MULTIPLAYER (requires a second puck)Challenge your friend with the MULTIPLAYER version of EXXTREME SPEED. Fast hands, precise control, and muscle memory are the keys to success. The lights will be active for 4 seconds in Game Mode 6 (30s), 3 seconds in Game Mode 7 (40s), 2 seconds in Game Mode 8 (50s), and 1 second in Game Mode 9 (60s). During the time that a light is active, you can get additional points by moving the puck back and forth over the light. 

*North American Version comes with and additional puck and 1 additional set of bands.
*European version requires second Puck.

EUROPEAN VERSION


TRAINING MODE:
Mode 1: CLASSIC (60s): Train your puck control
60 seconds – Play the puck on the red dot. Who does more?

Mode 2: THE MINE (60s): Dodge the defenders
This requires maximum concentration for 60 seconds. Play the Puck on the red dot but don’t hit the blue ones, otherwise there will be a deduction of points.

Mode 3: EXXTREME SPEED (30s): Fast hands at short range
Just a point of light – 30 seconds time. Fast hands! For extreme speed!

Mode 4: QUICK HANDS (60s): Quick hands at long range
Two fixed points – 60 seconds time. Play the Puck back and forth between the points as fast as you can. You think you’re fast – Then show it!

Mode 5: TOE DRAG (60s): Determine your own points
In this mode you first select the points that you want to use for the exercise. Then play the Puck back and forth between the points with the toe drag. You are at the head of the game changer.

Mode 6: THE SQUARE: More precise circular movements
You thought lying 8 was difficult? Then treat yourself to the square and play the dot around the lights as smoothly as possible without touching them.
A loose wrist is recommended!

Mode 7: FIGURE EIGHT: The eight. The worldwide classic
The prone 8 – A different kind of challenge. This isn’t about points but about the fluidity of your movement as you play the Puck around the two fixed points.

Mode 8: CLASSIC MULTIPLAYER: Challenge your friend with CLASSIC MULTIPLAYER*
1 VS 1. 60 seconds power play!
Who has better puck control?
Challenge your friends to a quick battle!
*Requires second Puck.

Mode 9: EXXTREME SPEED MULTIPLAYER: Challenge your friend with EXXTREME SPEED MULTIPLAYER*
1 VS 1. 30 second power play!
Who has faster hands?
Challenge your friends to a battle!
*Requires second Puck.